Skip to content

⚔️ Combat Boosts

Combat boosts appear in several places: resource artifacts, unit tags, difficulty settings, objectives, and campaign-specific reward logic. The catalog currently focuses on CombatBoostArtifact resources because they are concrete loot items that can be found through treasure hunting or map logic.

Main Files

File Role
game-gdb/core/gdb/resources.gd.xml Combat-boost artifact resources
game-gdb/core/gdb/treasurehunterrecipes.gd.xml Treasure hunter categories that can include combat-boost artifacts
game-gdb/core/gdb/campaign map *.gd.xml Map-specific combat boost artifacts and objectives
game-gdb/core/gdb/objectives.gd.xml Objective types that can check combat boost totals
game-gdb/dlc1/gdb/*.gd.xml DLC difficulty and objective data that can reference combat boost tags

Combat-Boost Artifact Resources

Combat-boost artifacts are resources with an additional CombatBoostArtifact component.

Important fields:

Field Meaning
Boost Numeric combat boost value.
Weight Likely reward weighting/selection value.
ResourceDescription Normal resource presentation, carry, icon, mesh, and storage behavior.

Generated catalog:

  • generated/catalog/systems/artifacts.md

Filter rows where CombatBoost is not empty to inspect combat-boost artifacts.

Combat-Boost Tags

Some entities use CombatBoostArtifactTag. These references appear in campaign, unit, and difficulty-related data. They are useful for tracing how an artifact reward becomes relevant to combat or objective logic.

The current catalog lists these indirectly through entity components and references. A future validation pass should add a dedicated combat-boost-tag reference check.

Modding Notes

Safer first edits:

  • compare boost and weight values
  • trace where a combat-boost artifact is referenced before editing it
  • test changes in a throwaway save

Riskier edits:

  • change boost values used by campaign objectives
  • delete combat-boost resources
  • change tags without checking difficulty settings and unit/objective references
  • rebalance final campaign rewards without testing enemy strength and objective thresholds

Suggested Trace

CombatBoostArtifact resource
-> treasure hunter target or map reward
-> combat boost tag / objective requirement
-> scenario difficulty or combat outcome