Trace A Map Objective¶
This example is read-only. It teaches how to inspect objective flow without editing it.
Objectives are high-risk edit targets, so tracing comes before modification.
Goal¶
Trace one objective from a map file to its notifications, triggers, and referenced entities.
Step 1: Pick A Map File¶
Campaign and DLC map objectives can appear in files such as:
game-gdb/core/gdb/campaign map 1 - tutorial.gd.xml
game-gdb/core/gdb/campaign map 7 - final showdown.gd.xml
game-gdb/dlc1/maps/meadowsong map database.gd.xml
For a first trace, pick an early campaign or DLC map objective and do not edit it.
Step 2: Search For Objective Components¶
Use:
rg --no-ignore "Objective|ObjectiveNotifications|ObjectiveCompletionTriggers|RewardTime" ".\game-gdb\core\gdb\campaign map 1 - tutorial.gd.xml"
For DLC:
rg --no-ignore "Objective|ObjectiveNotifications|ObjectiveCompletionTriggers|RewardTime" ".\game-gdb\dlc1\maps\meadowsong map database.gd.xml"
Step 3: Identify The Objective Entity¶
Copy the objective entity GUID and name.
Then search the whole database:
This tells you whether other map logic, notifications, unlock conditions, or rewards point at it.
Step 4: Trace Notifications¶
Within the objective, find notification GUIDs or notification blocks.
Search each GUID:
Then inspect:
Objective logic can technically work without clear notifications, but player experience becomes confusing.
Step 5: Trace Requirements¶
Depending on the objective type, inspect fields such as:
- required resource or commodity
- required amount
- point of interest target
- unit target
- building target
- faction/NPC target
- unlock condition
Search every non-null GUID referenced in the objective.
Step 6: Trace Rewards And Triggers¶
Look for:
RewardTime
ObjectiveCompletionTriggers
OnObjectiveStarted
OnObjectiveCompleted
OnObjectiveSkipped
OnObjectiveFailed
These fields describe when follow-up actions happen.
Do not edit them in a first pass.
Step 7: Draw A Small Trace Note¶
Write something like:
Objective:
File:
GUID:
Type/component:
Requires:
Notifications:
Rewards:
Triggers:
Other references:
This becomes very useful later if you want to safely change requirements or document campaign flow.
What Not To Edit Yet¶
Avoid:
- objective GUIDs
- trigger hooks
- reward timing
- map-specific objective chains
- required target GUIDs
- notification references
What You Learned¶
Objectives are not isolated tasks. They are small pieces of a larger map state machine.
A safe objective mod starts with a complete trace of requirements, notifications, triggers, and rewards.