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🧭 System Guides

These guides explain cross-cutting systems that touch several XML files at once. They are useful after you understand the basic entity, resource, building, production, unit, and objective pages.

Guides

  • Artifacts Artifact resources, combat-boost artifacts, treasure hunter links, and safer tracing assumptions.

  • Treasure Hunting Treasure Hunter building behavior, AspectTreasureHunter, treasure hunter recipes, target resources, and treasure areas.

  • Map, POI, And Objective Systems Map-specific POIs, objectives, treasure areas, shrines, sanctuary content, artifacts, and campaign flow.

  • Shrines and Sanctuary AspectShrine, shrine abilities, shrine recipes, mana production, and DLC sanctuary data.

  • Combat Boosts Combat-boost artifact resources, tags, objectives, difficulty links, and scenario balance notes.

  • Terrain Props, Deposits, And MapGen World props, harvestable deposits, generated deposit hints, map generation templates, and map economy placement.

  • NPC, Encounter, And Combat Systems NPC units, NPC bases, factions, encounter components, raids, bosses, drops, infection rows, and combat-focused generated filters.

  • Tech Tree, Unlocks, And Seasonal Gates Tech tree groups, NeedsUnlock gates, objective unlock rewards, DLC gates, seasonal rows, and progression-focused filters.

  • Visual, Audio, And Asset References Icons, prefabs, meshes, textures, character kits, VFX, audio events, ambience rows, unit attachments, and visual state components.

Generated Local Catalogs

Run:

powershell -NoProfile -ExecutionPolicy Bypass -File scripts\generate_catalog.ps1

Then inspect:

generated/catalog/systems/

Those generated files are local and ignored by Git.