🧭 System Guides¶
These guides explain cross-cutting systems that touch several XML files at once. They are useful after you understand the basic entity, resource, building, production, unit, and objective pages.
Guides¶
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Artifacts Artifact resources, combat-boost artifacts, treasure hunter links, and safer tracing assumptions.
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Treasure Hunting Treasure Hunter building behavior,
AspectTreasureHunter, treasure hunter recipes, target resources, and treasure areas. -
Map, POI, And Objective Systems Map-specific POIs, objectives, treasure areas, shrines, sanctuary content, artifacts, and campaign flow.
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Shrines and Sanctuary
AspectShrine, shrine abilities, shrine recipes, mana production, and DLC sanctuary data. -
Combat Boosts Combat-boost artifact resources, tags, objectives, difficulty links, and scenario balance notes.
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Terrain Props, Deposits, And MapGen World props, harvestable deposits, generated deposit hints, map generation templates, and map economy placement.
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NPC, Encounter, And Combat Systems NPC units, NPC bases, factions, encounter components, raids, bosses, drops, infection rows, and combat-focused generated filters.
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Tech Tree, Unlocks, And Seasonal Gates Tech tree groups,
NeedsUnlockgates, objective unlock rewards, DLC gates, seasonal rows, and progression-focused filters. -
Visual, Audio, And Asset References Icons, prefabs, meshes, textures, character kits, VFX, audio events, ambience rows, unit attachments, and visual state components.
Generated Local Catalogs¶
Run:
Then inspect:
Those generated files are local and ignored by Git.