Trace A Full Production Chain¶
This example is read-only. It shows how to use the generated chain catalog to trace longer paths such as a raw resource becoming a tool and then becoming a unit requirement.
Goal¶
Answer these questions:
- Which raw or gathered resource starts the chain?
- Which recipes transform it?
- Which building performs each recipe, when known?
- Which building, unit, or shrine recipe depends on the final resource?
Step 1: Regenerate The Catalog¶
Run:
Open:
For spreadsheet filtering, use:
Step 2: Filter By End Use¶
Use the focused generated views:
generated/catalog/filters/production/production-chains-to-buildings.md
generated/catalog/filters/production/production-chains-to-units.md
generated/catalog/filters/production/production-chains-to-shrines.md
These answer different modding questions:
| End use | Question |
|---|---|
| Buildings | What resource chains are needed to construct buildings? |
| Units | What resource chains are needed to recruit units? |
| Shrines | What resource chains feed shrine or sanctuary recipes? |
Step 3: Search For A Tool Or Resource¶
Search the local generated chain catalog:
Example chain shape:
Coal -> IronIngotRecipe [Smelting Works] -> Iron Ingot -> HammerIronRecipe [Toolsmith] -> Hammer -> RecruitmentCost: Builder (1)
Read this as:
Step 4: Inspect The Underlying Rows¶
If a chain looks important, inspect the smaller catalogs behind it:
generated/catalog/resource-flow.md
generated/catalog/resource-usage.md
generated/catalog/building-production.md
generated/catalog/recipes.md
The chain catalog is a derived navigation aid. The underlying catalogs show the raw resolved relationships.
Step 5: Check The XML Before Editing¶
Search the exact recipe or resource in the extracted XML:
Then verify:
- the recipe input and output resources
- the building that references the recipe
- the unit or building that consumes the final resource
- storage and carry-type behavior for the involved resources
What You Learned¶
Long production chains are not stored as one object in the database. They emerge from multiple smaller references:
- recipes consume and produce resources
- buildings attach recipes and timing hints
- construction costs consume resources
- recruitment costs consume resources
- shrine recipes consume resources
The generated chain catalog stitches those references together so a modder can see downstream effects before changing a resource or recipe.